Friday, March 07, 2008

Zatanna

In the 1940s, Mandrake-like magician adventurers, often with real powers of one sort or another, were all over comic books, their stage tuxedos distinguishing them as a sub-genre of costumed superheroes. Zatara the Magician was a prominent one, debuting alongside Superman in Action Comics #1 (and even grabbing a couple of early covers from Supes). He outlasted most, but by the end of 1950 even he had disappeared.

Fourteen years later, a young woman named Zatanna turned up in Hawkman #4 (November, 1964), which was written by Gardner Fox (The Ghost Rider) and drawn by Murphy Anderson (Captain Comet). She used a couple of Zatara's schticks, including performing miracles by speaking backward and wearing a female version of his stage outfit (complete with fishnet stockings). She turned out to be the famous magician's daughter, searching for her father, who had disappeared in a magical adventure.

Zatanna continued to seek Zatara in guest shots with several other DC characters, including Batman, The Elongated Man and The Atom. The quest ended successfully three years later, in the 51st issue of Justice League of America.

After finding her father, Zee (as she is addressed) went on to become a minor but steady player in the DC Universe, with an occasional guest shot, special, or brief series in the back pages of one comic or another. After more than a decade of this low-key existence, she surprised everyone — especially editors — by overwhelmingly winning a 1978 fan poll to decide who would be the next character to join The Justice League of America. One theory has it that a lot of girls voted for her as a strong female role model; another is that a lot of boys liked the idea of having another woman wearing fishnet stockings in the JLA (Black Canary was already making that fashion statement).

If the latter is true, they were disappointed, because when Zee joined — just as soon as feasible after the closing of the poll — she'd traded in her shortie tuxedo for a more conventional superhero suit.

And she herself became a more conventional superhero, as well. It was during her long JLA tenure that her back-story began to be filled in. She had even more magical forebears on her mother's side than her father's. In fact, she turned out to be enmeshed in that arcane-type stuff up to her eyebrows — the stage magician act was sort of a way of hiding out in the open. She's not quite a female equivalent of Marvel's Doctor Strange, but in the same ballpark. Since leaving the JLA, she's become involved with John Constantine, The Spectre, Tim Hunter and several of DC's other heavy hitters of the mystical realm.

She still does the "Zatanna the Magician" stage magician routine, by the way — at least, when she happens to be located on our Astral Plane. And when she does, she still wears those fishnet stockings.

Zatanna Zatara is widely known simply as "Zatanna," a long-standing member of the Justice League of America.

Zatanna is a sorceress, a practitioner of occult magic, as well as a person who has religious beliefs and practices tied to these sources of her power. But Zatanna is religious in many, sometimes surprising ways. She has been specifically identified as a member of a Dianic Wicca coven, a formal organizational affiliation which complements longstanding characterization.

In addition to her invocations that are part of spells and magical pratice, Zatanna has frequently invoked, as part of informal prayer, off-the-cuff expressions, or profanities, deities such as Hotath, Xhtulu, Dagon and Azathoth. These are deities mentioned in sources such as H. P. Lovecraft fantasy stories and Robert E. Howard's "Conan" stories. (See, for example, Zatanna's invokation of Hotath, from Howard's "Kull" stories, in Justice League of America #206.)

Zatanna does not strictly limit her religious interests and practices to "magic-based" or occultic religions, however. She is best described as religiously eclectic, and has incorporated practices and wisdom from a wide array of religions, including Christianity and Buddhism.

Ultraman


Ultraman (ウルトラマン Urutoraman?) is a fictional character featured in tokusatsu, or "special effects" television programs. Ultraman made his debut in the tokusatsu SF/kaiju/superhero TV series, Ultraman, a follow-up to the television series Ultra Q. The show was produced by Tsuburaya Productions, and was broadcast on Tokyo Broadcasting System (TBS) from July 17, 1966 to April 9, 1967, with a total of 39 episodes (40, counting the pre-premiere special that aired on July 10, 1966).

Although Ultraman is the first series to feature an Ultra-being, this is actually the second Ultra Series. Ultra Q was the first. A major pop culture phenomenon in Japan, the show has spawned dozens of imitators as well as numerous sequels and remakes, which continue to be popular today.

To distinguish him from subsequent Ultra Warriors, Ultraman is referred to as the original Ultraman (初代ウルトラマン Shodai Urutoraman?), the first Ultraman, Ultraman Hayata (a reference to his host's surname) or as simply Man.

The story

The storyline begins in the near future, as referenced from the mid-1960s. In episode 22, "My Home Is Earth", it is definitively established that the series takes place in the early 1990s, as a plaque shown at the end of the episode displays the current year as being 1993. Sinister aliens and giant monsters constantly threaten civilization during this period. The only Earth organization equipped to handle these disasters is the Science Patrol, a special police force with branches all over the world, and equipped with high-tech weapons and vehicles, as well as extensive scientific and engineering facilities. The branch of the Science Patrol that is focused on in the series is located in Tokyo, Japan. Led by Captain "Cap" Muramatsu (shortened to "Captain Mura" in the dubbed English-language version), the Science Patrol is always ready to protect the Earth from rampaging monsters, but sometimes finds itself overmatched. When the situation becomes desperate, Hayata, the Patrol's most capable member, holds the key to salvation in the form of a power-object called a "Beta Capsule," which, when ignited, allows him to transform secretly into the amazing, super-humanoid-powered giant from space - Ultraman.

While active as Ultraman, Hayata's human body goes into a type of deep coma, reviving only after the threat has been neutralized and Ultraman willingly departs. Victory is never assured, however, as Ultraman's powers - his very life force - comes from rapidly depleted, stored solar energy. At the beginning of each transformation from Hayata-to-Ultraman, the warning light on the giant's chest begins as a steady blue color. Yet as Ultraman exerts himself, the ColorTimer changes to red, then blinks - slowly at first, then with increasing rapidity - as his energy reserves get closer to exhaustion. As the voice-over narration reminds the viewer - beginning with episode 2 and for each episode thereafter - if Ultraman ever reaches the point of total energy depletion, he "will never rise again."

(In Episode 39, Farewell Ultraman), Per the DVD set from BCI Eclipse, in the original subtitled version, Ultraman fights an enemy called Zetton, who employs a weapon Ultraman had not expected--one which damages his ColorTimer and disables his ability to measure his power supply. As a result, Ultraman stays in his form too long and collapses into a dormant state. Fortunately despite this loss, the Science Patrol's members were able to defeat Zetton on their own. When Zoffy, Ultraman's superior, came to retrieve the fallen hero, Ultraman pleads for Hayata's life and offers his life completely, so that Hayata may live as a normal man. Zoffy then says he brought two lives and that he will give one to Hayata. He then separates them, giving Hayata new life, but Hayata seemed to have no memory between the time he first hit Ultraman's ship and his standing outside Patrol HQ as he watched Zoffy take Ultraman home. This is a rather different finish to the series than the English dub which stated Ultraman would return and that Hayata retained his Beta Capsule as he awaited Ultraman's return.

Ultraman's statistics

  • Height: 40 m (130 ft)
  • Weight: 35,000 tons
  • Age: 20,000 Earth years old
  • Flight Speed: Mach 5
  • Jump Ceiling: 800 m (2,600 ft)
  • Running Speed: 450 km/h (280 mph)
  • Swimming Speed: 200 knots (230 mph)
  • Physical Strength: can lift a 100,000-ton tanker (Skydon was twice as heavy)
  • Occupations: Teacher at Space University (Uchū Daigaku?); Chief of Space Garrison Milky Way Office (宇宙警備隊銀河系局 Uchū Keibitai Gingakei Kyoku?)
  • Family Structure:
    • Father: Director of Space Security Board (Uchū Hoan Chō?)
    • Mother: Teacher at Ultra School (Urutora Gakkō?)
  • Human Form: Shin Hayata (host)
  • Transformation Item: Beta Capsule (Bētā Kapuseru?)

Power Girl

Power Girl's first appearance was in All-Star Comics #58 (Jan-Feb 1976), an issue which revived the Justice Society of America on Earth-2. Earth-2 was the alternate reality in which DC’s Golden Age heroes were deemed to exist after the company reinvented many of its characters in the 1950s. Earth-1 was the mainstream universe with all the modern day heroes. Power Girl's world was destroyed in the Crisis on Infinite Earths (1985-1986) and all its inhabitants, including her cousin Superman, were erased from history. Power Girl survived and exists in present day comics due to the quirky nature of the DC Universe.

Power Girl is one of (the?) top fighters in the JSA, a rough and tumble brawler who embodies the Golden Age spirit. Notable for her gung-ho attitude, she likes to kick ass and takes no guff from anyone. She works equally well with both the older heroes of the JSA and younger heroes close to her own age: she has been a member of the JSA (starring in All-Star Comics #58-74 from 1976-1978), the junior super-team Infinity Inc. (from 1984-85), and the Justice League Europe/Justice League International (1989-1994). She rejoined the second JSA in 2002, three years after it was reformed, and became chair of the group in 2007.

Origin

All Star Comics #59

When Power Girl first appeared in All-Star Comics #58, literally from the sky, she said only that her cousin was Superman and that she'd been training with him. Readers would be kept in the dark about Power Girl's origin story for a couple of years until Showcase #97-98 (February-March 1978). This story revealed learned that Power Girl was another survivor of Krypton. In this universe, unbeknownst to Superman, both Kal-L and his cousin Kara had been rocketed to Earth-2 just as their home planet was being destroyed. However Kara's ship ship took a longer route that led it to arrive many years after Superman had begun his adventures, and her baby cousin Kal-L was a middle aged man when she arrived. Power Girl's specially built Symbioship had kept her in a suspended animation that slowed her growth, while the experience simulator provided her with a virtual reality life and full Kryptonian education.

For her first two years on Earth, Power Girl did not have a secret identity or base of operations. She would make an appearance whenever she was needed and then fly off again, avoiding answering the inquiries of nosy reporters and others who were curious as to her story. In Showcase #99 she took on the secret identity of Karen Starr, and landed a position as a software expert for a large computer corporation, thanks to the training of Wonder Woman's "memory teacher" and her own keen Kryptonian intellect. Later she started her own software firm called StarrWare, Inc. which she eventually sold for a small fortune. Her civilian identity is now public knowledge and she oversees the Starr Foundation for orphaned children, which she founded in JSA #38.

(Despite her name, Power Girl has never been a teenaged superhero. That she was not named Power Woman is simply a product of sexist naming conventions. And she still hasn't been promoted to Power Woman after all these years, apart from the Elseworld story Kingdom Come.)

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